Can You Marry Other Players in Stardew Valley

A screenshot of multiplayer showing ii cabins and two players.

Multiplayer is an optional game mode in which 1–4 players tin join the same world through split-screen, over LAN, or by IP accost. Multiplayer is bachelor on the PC (Linux/Mac/Windows) and console (PS4/Switch/Xbox I) versions, simply not on mobile (iOS/Android) or PS Vita.

The player who created the world is the "host", and the other players are "farmhands". The host has the salvage file on their system, and can play it in both multiplayer and single-player way. If the host isn't online or the subcontract isn't currently open to other players, then farmhands can't access the earth or their characters in that globe. Farm ownership can't be transferred to farmhands without modding.

Restrictions

  • On panel just:
    • Remote multiplayer needs a subscription to that console's online services. (Local dissever-screen multiplayer is gratuitous.)
    • It is not possible to take both separate-screen and remote players at the same time.
    • On Switch only, carve up-screen style is limited to two players. Each player needs a full controller or two Joy Cons.
  • Crossplatform multiplayer (east.g., PS4 ↔ PC) isn't supported, except betwixt PC versions (eastward.g., Windows ↔ MacOS).

Host a world

A world can be created specifically for multiplayer, or converted from a single-player world to multiplayer anytime.

Start a new multiplayer world

To beginning a new world specifically for multiplayer:

  1. From the title screen, choose Co-Op instead of New.
  2. Click the Host tab.
  3. Click Host New Farm.
  4. Make sure to add one cabin for each player who'll bring together. Optionally, a profit margin can be set to decide whether players share a wallet or have their own wallets. Turn a profit margins can't be changed after farm creation without save editing, but wallet sharing tin be inverse and cabins can exist congenital or demolished in-game.

Get-go split-screen fashion

  1. Create or load the save usually.
  2. Build a cabin for each new role player in unmarried-player manner.
  3. Connect a controller to the computer/console for each extra player. (The keyboard on PC is always reserved for the first player, though the showtime player can use a controller too.)
  4. Open the in-game menu and choose the Options tab.
  5. Scroll down to the Multiplayer section and choose Commencement Local Co-op.
  6. Have each actress player press starting time on the connected controller.

If the host loaded the world via "Co-Op" on the championship screen, they tin can have both remote and split-screen players in the same earth (subject to the restrictions).

Invite players to a unmarried-role player earth

  1. Build a motel for each new player in single-player mode.
  2. Save and go out to the title screen.
  3. Open the relieve file via Co-op instead of Load to permit other players join.

Join a globe

For the main player, see host a world. For other players:

On PC
  • Via Steam: multiplayer farms hosted by Steam friends will announced on the co-op join screen.
  • Via GOG Milky way or Steam: an invite code appears in the in-game options, which other players can type into the join screen to connect if they besides have GOG Galaxy or Steam.
  • Via divide-screen mode (see start split up-screen style).
  • Via IP address. This may crave an open firewall port or virtual LAN service similar Hamachi. (Past default, the server uses UDP port 24642.[1])
On PlayStation 4
  • Players tin join remotely via PlayStation Plus (requires a subscription).
  • Upward to four players can play in split-screen manner (see start divide-screen mode).
On Switch
  • Players can join remotely via Nintendo Switch Online (requires a subscription). Multiplayer farms hosted by friends volition appear on the in-game "bring together" tab.
  • Nearby Switch players tin can play remotely via local communications play (no Nintendo Switch Online subscription needed).
  • Up to two players tin play in split-screen fashion (come across beginning split-screen way).
On Xbox One
  • Players tin join remotely via Xbox Live Gold (requires a subscription).
  • Up to iv players tin can play in split-screen mode (see start split-screen mode).

Features

Multiplayer mode is by and large identical to singleplayer mode, though certain features are specific to multiplayer just.

Four Corners subcontract map

The Iv Corners farm map was designed with multiplayer mode in mind. Each quadrant of the map features a small area for perks from some of the other farm maps to manifest, besides as a tiny swimming for players in quadrants besides the quadrant with the large pond to depict water from. Notwithstanding, the Four Corners Map is also bachelor for singleplayer.

Cabins

For motel placement, see Cabin Locations

The subcontract can comprise upwardly to 3 cabins (selectable during farm cosmos). For each cabin congenital, 1 histrion can join the farm. If the farm starts with fewer than 3 cabins (including if the subcontract was begun as a singleplayer relieve file), Robin can build upwards to 3 cabins total on the farm for Gold.png100g each. Cabin-edifice is instantaneous, so extra cabins can be built on the commencement mean solar day of the game.

The host player can also demolish a cabin at whatsoever fourth dimension. Demolishing a cabin removes its occupant from the game, and places their inventory in a chest located where the cabin was.

A cabin can be upgraded at the carpenter's store by the farmhand who occupies it, but non by the host or any other player. The interior layout of an upgraded cabin is identical to the interior of an upgraded farmhouse. Every bit with the farmhouse, the physical footprint of the cabin does not change when upgraded.

Profit margins

When creating a new multiplayer salvage, a profit margin of 25%, 50%, 75%, or default (100%) tin be chosen. Opting to lower the turn a profit margin helps rebalance the economy in multiplayer manner by reducing the gilded obtained when selling well-nigh items (including crops, forage, minerals, and cooked foods) to account for the increased productivity from the increased number of active players. For case, at 25% turn a profit margin, Wheat is sold for Gold.png6g instead of Gold.png25g.

Purchase prices for seeds at Pierre's General Store and purchase prices for Grass Starter, Sugar, Wheat Flour, and Rice at JojaMart are scaled with the profit margin prepare. Prices for other items (including Blacksmith and Fish Store shop items, buildings, and tool upgrades) and quest gilded rewards are not afflicted.

Lowering the profit margin makes gold much harder to come up by in the early game. Progressing in all skills evenly, crafting items, and completing Help Wanted quests become far more of import. For example, Willy nonetheless sells Crab Pots for Gold.png1,500g despite the reduced income, then mining iron and crafting Crab Pots may be more than economical.

Notation that there'due south no turn a profit margin option when creating a singleplayer save. However, information technology is possible to have a singleplayer save with a called profit margin by creating a multiplayer save and playing solo. Cull "Co-op" at the main card instead of "New", then "Load" it in singleplayer after the relieve file is created.

Matrimony

Players can marry an NPC, which works the aforementioned way as single-player. Each NPC can merely be married past one histrion at a time, and children are added to the married player's home.

Players can marry another histrion by giving them a wedding ring. Married players get a Stardrop in a imperial giftbox next to their home beds after the wedding (equivalent to the Stardrop received from an NPC spouse). A dwelling house is eligible for children if it's owned past one of the married players, has the kids' room upgrade, doesn't already have two children, and both players are sleeping in its bed; the game will randomly let one player propose having children to the other, and if accepted, the child will be added to the home that both players are sleeping in (if eligible), else the other player'southward home (if eligible), else the current home.

Gameplay

  • Some decisions are made collaboratively by all players by either clicking dialogues or joining areas:
    • when to sleep, by entering a bed;
    • when to start a festival, by inbound the surface area;
    • whether to finish the Community Center or buy a Joja membership.
  • All players share the same farmland. Players may choose to pool their money or carve up it betwixt each player.
  • Each role player has their own free energy bar, their ain Skills, and their own relationships with NPCs.
  • Each player has a divide mailbox and spouse porch expanse likewise each actor can build a split up cellar.
  • Each NPC tin only be married by one role player. If multiple players want the aforementioned spouse, the starting time to propose will win their mitt.
  • The 14-heart events can merely happen one time per NPC in the hosted game. For example, if one player marries an NPC, completes the xiv-heart event, and and then divorces the NPC and some other histrion marries that NPC they will non be allowed to consummate the 14-heart effect with the NPC.
  • Interactions between players:
    • Players tin can marry each other and accept children. Players propose to each other using a craftable Hymeneals Band. The wedding ring recipe can exist obtained at the Traveling Cart for Gold.png500g , and will then permit the histrion to craft a wedding ring with 5 Iridium Confined and a Prismatic Shard.
    • Players tin dance with each other in the Flower Dance Festival (no prior requirements).
    • Players can run into other players' scores during certain festivals.

Quests and progress

  • Quest progress is largely kept on an individual level, though players tin help each other with quests.
  • Quests set difficulty based on the highest-level player.
  • Mine progress is global, and each player tin can open chests for themselves (using the lift to reach required floors also satisfies the mine quests).
  • Museum drove is global, and every player gets their own fix of rewards.
  • The reward for completing the Bulletin Board bundle is applied to all players, although item rewards are merely given to the player turning in the bundle.
  • Completing package sets or Joja forms unlocks the concluding reward for every role player. However, simply the histrion who completes a bundle can pick up the advantage.
    • Repairing the bridge at the beach is too global.
  • Each player's tools take to be upgraded individually, though tools can freely be traded between players depending on need. This also eliminates whatever possible problems of not having a tool available during the upgrade.
  • Any player can purchase and identify buildings on the farm, though just the host tin upgrade the farmhouse and cabins can but exist upgraded by their owners.
    • The permission for moving buildings can be inverse with a control
  • Every player has their own fix of Stardrops to obtain, though well-nigh of them volition exist available once whatever thespian meets the requirement.
  • Recipes for cooking and crafting are obtained individually, though of course players can aid each other out.

Money

  • Money can be shared between all players or split individually.
    • This can exist gear up when creating a new game, or enabled and disabled using the "Town Ledger" in the Mayor's Estate.
    • If money separation is enabled after the game has started, money will be divided evenly among all players in the game.
    • If coin is not shared, the "Town Ledger" can also be used to send money between players.
  • For each item placed in the shipping bin, the price is determined by the online histrion whose professions would near increase it.

Experience

Each player has their ain experience points. Whoever commits the action volition be the one to gain the experience.

  • Farming
    • Whoever harvests a crop gets the feel, regardless of who planted it or any other piece of work done with it.
    • Whoever interacts with an animal gets the experience.
  • Mining
    • Whoever gets the terminal swing with the pickaxe gets the feel. It is not shared.
    • Whoever set off a bomb gets experience for destroyed rocks.
    • If a stone is destroyed by a monster, such as a Grit Sprite, anybody will get feel for it, fifty-fifty if they're not in the Mines.
  • Foraging
    • Whoever picks up the forageable gets the experience.
    • Whoever gets the final swing with the axe when chopping a tree, stump, or log gets the experience. It is not shared.
  • Angling
    • Experience for fish is gained for the player who catches it, as expected.
    • Whoever empties a crab pot gets the experience, regardless of who set it or baited information technology.
  • Combat
    • Whoever kills the monster gets the experience. Information technology is not shared.

Luck

  • Players can take different daily luck.
  • Luck is averaged out between all players for calculations.

Time

More often than not speaking, during a day time only pauses while the players attend a festival or when using /suspension.
When hosting a multiplayer game, time will conduct as in singleplayer until the first farmhand joins. This means the host tin can just proceed their inventory or menu open while waiting for another thespian to bring together.

While in a multiplayer game with 2 or more players fourth dimension will break when:

  • The day has concluded and a actor is picking a profession or hasn't closed the shipping report.
  • The players are attending a festival that includes a chief event. (Time volition skip to the evening once the festival is left.)
  • The host has paused the game using /pause. (See beneath)
  • The Fourth dimension reaches 02:00 am and a role player is still inside a cutscene. (They will pass out once the cutscene is over.)
  • Dissever-Screen merely: If all players are on a carte or a cutscene, time volition pause.

Under no other circumstances will time pause, skip forrad or move at a different rate than normal.

In particular fourth dimension will pass while:

  • In any menu, inventory or dialogue.
  • A shop's inventory is open. (Continuing the trade remains possible fifty-fifty when the NPC has walked away or gone to sleep.)
  • In a cutscene. (Run into in a higher place. Yous can run into other players while invisible to them. Time is not displayed.)
  • Playing an Arcade Game.
  • Reeling in a fish.

Some actions remain possible while the game is manually paused using /intermission:

  • Players already in a shop menu tin can purchase and sell items.
  • Players in their inventory/carte can browse and move items around.

Chat

Conversation is a feature that allows communicating between players directly through in-game. There are also several commands that tin can exist run in the chat to alter settings, straight message other players, etc.

Commands

Commands can be run in the chat box, using a frontward slash (/) before the command.

These commands are available for all players:

Command Description
h,
help

Shows a list of available commands.

#
clear

Clears the game's chat log.

#
colour-list

Displays the list of conversation colors:
White, ruddy, bluish, green, jade, yellowgreen, pinkish, purple, xanthous, orange, chocolate-brown, greyness, cream, salmon, peach, aqua, jungle, plum

#
colour

Syntax: color <colour>

Sets your chat to announced in the specified color. To color single lines of conversation type [color]Your chat bulletin

Example: /color yellow.

#
dm,
message,
pm,
whisper

Syntax: dm <player> <message>

Transport a private message to another actor in the aforementioned multiplayer session.

#
emote,
e

Syntax: emote <emote>

Performs an emote.

#
list,
users,
players

Show a list of names of all players electric current connected to your game world.

#
mapscreenshot

Take a screenshot of the unabridged current location, and save it.

#
ping

Show the electric current ping fourth dimension to the host (for farmhands) or to each farmhand (for the host).

#
r

Syntax: r <bulletin>

Sends a response bulletin to the last player that sent a direct message to the customer.

Instance: /r Hello World! to answer to a DM.

#

These commands just piece of work from the host histrion:

Command Description
pause

Pauses the game at the electric current time for all players in the session, freezing all characters in place.

#
resume

Resumes the game if it has been paused with /suspension

#
kick

Syntax: kick <actor name>

Forcibly disconnected a player from the multiplayer game.

#
ban

Syntax: ban <player name>

Ban a actor (not merely their graphic symbol) from the current farm. Specify a player name, user ID, or IP address.

#
unban

Syntax: unban <actor>

Remove a ban from a player then that they can rejoin the multiplayer session.

#
unbanAll

Unbans all players that are currently banned, so that they can rejoin the multiplayer session.

#
sleepannouncemode

Syntax: sleepannouncemode <mode>

Changes when alerts are sent to conversation when a actor has gone to sleep in multiplayer.

Examples:

  • /sleepannouncemode off will disable notifications.
  • /sleepannouncemode start will announce the showtime time a player sleeps in one day.
  • /sleepannouncemode all will announce every time a actor starts sleeping.
#
mbp,
movebuildpermission,
movepermissiong

Syntax: mbp <permission>

Changes farmhands permissions to motion buildings from the Carpenter's Shop

Examples:

  • /mbp off to entirely disable moving buildings.
  • /mbp owned to allow farmhands to movement buildings that they purchased.
  • /mbp on to allow moving all buildings.
#

Emojis

See: Multiplayer/Emojis

Emotes

See Multiplayer/Emotes

Exploits

If two or more than players choice up an item or intermission a rock at the same time, they will both receive the resulting item(s), essentially duplicating it.

References

  1. Meet StardewValley.Network::Server in the game lawmaking.

History

  • 1.3.27: Introduced.
  • i.4: Added ability to choose shared or separate coin and Iv Corners Farm Map. Daily luck is at present averaged. Quest difficulty is now based on the highest-skilled thespian.
  • one.v: Split-Screen added with up to four players. Farmhands' breast of drawers replaced with a normal fireplace.

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Source: https://stardewvalleywiki.com/Multiplayer

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